# Channel sheet and fixture sheet

Source: https://help.malighting.com/grandMA2/en/help/key_of_layers_in_sheets_channel_and_fixture.html
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Channel sheet and fixture sheet share identical layers.

**Important:**\
The layers in the channel and fixture sheet display which values are currently being released. 

 

**Important:**\
If layers have colored markers, this means that the attributes are actively in the programmer. 

 

![](/img/grandma2/img_layers-with-markers_v3-3-949690.png)

_Layers With Markers_

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### Value Layers

Value Layers comprise the following in the channel and fixture, sequence content and sequence tracking sheet:

![](/img/grandma2/image_fixture-sheet_value-layers_v3-3-af0461.png)

_Value Layers_

**Values:**

Displays normal values, for example numbers of presets, names and channel sets.

Example:

\[Channel]> Channel 1 At Full

Sets the dimmer of channel 1 to full and displays the value as "open". 

**Fade:**

Displays individual fade values. 

**Delay:**

Displays individual delay values. 

**Values Only:**

Displays the values in form of numbers.

Example:

\[Channel]> Channel 2 At 55

Sets dimmer of channel 2 to 55 and displays the value, depending on the readout, as 55.0. 

**Auto:**

If you tap **Auto, **the sheet will obey the encoder bar.

**Hint:**\
To jump to different layers within value layers, tap **Auto** and press Time. 

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### Effect Layers

**Hint:**\
To jump to different effect layers, tap Auto and press ![ma](/img/grandma2/ma_1-290dfd.png) + Time. 

Effect Layers comprise the following in the channel and fixture, sequence content and sequence tracking sheet:

![](/img/grandma2/image_fixture-sheet_effect-layers_v3-3-c19ea4.png)

_Effect Layers_

**Form:**

Displays names and numbers of values, which have been taken from the form pool. 

**Speed:**

Displays time in a format that was set in user settings. 

**Speed Group:**

Displays speed groups that are linked to active values. All in all, there are 16 speed groups. 

**Low:**

Displays the values of low that are set for fixtures. 

**High:**

Displays the values of high that are set for fixtures.

 

**Important:**\
The effect "moves" between the values of high and low, so to speak.

 

**Hint:**\
It is possible to set the values of high and low with the first encoder on the left, right above screen 1 on the console. 

 

**Phase:**

This effect has a radius of 360° and displays the phase an effect is to start at, generating a wave form. 

**Width:**

Displays the percentage of the fixtures that have the values of high and low. This determines the extent of effect modulations. 

**Fade:**

Displays the individual fade time an effect is to start with. 

**Delay:**

Displays the individual delay time an effect is to start at.

**Attack:**

Displays the difference of the fade-in times in single values. 

**Decay:**

Displays the difference of fade-out times in single values. 

**ID:**

Displays name and number if effect was started in the effect pool.

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### Output Layers

Output Layers comprise the following in the channel and fixture sheet:

![](/img/grandma2/image_fixture-sheet_output-layers_v3-3-79de25.png)

_Output Layers_

**Output:**

Displays values together with group masters and masters. However, it is not possible to see if a profile was set. 

**Value Exec ID:**

Displays which executor the values come from stating the number of the page and the executor. For example, 1:11 means that the value is on page 1 and in executor 11.

**Effect Exec ID:**

Displays which executor the effects come from stating the number of the page and the executor. 

**Value Cue ID:**

Displays which cue the values come from stating the number of the sequence and cue. For example, 8:1 means that the value is in sequence 8 and the sequence itself is in cue 1. 

**Effect Cue ID:**

Displays which cue the effect comes from stating the number of the sequence and cue. 

**DMX:**

Displays the DMX value that comes out of the console. Shows all values independently of masters or profiles.